AI Insights · Timothy · April 2024
Top 5 io Games Performance in Saudi Arabia Q1 2024
An overview of the performance metrics of the top 5 io games on a unified platform in Saudi Arabia during Q1 2024, showcasing download trends, revenue growth, and active user engagement.
In the first quarter of 2024, the top 5 io games on a unified platform in Saudi Arabia showed varied performance in terms of downloads, revenue, and active users. Here's a detailed look at how these games fared:
Snake.io - Fun Online Snake by Kooapps saw a fluctuating trend in weekly revenue, starting at $148 and peaking at $180 in the final week of March. Weekly downloads were robust, with a peak of 58.8K in the second week of January and a steady rise to 46.3K by mid-March. Active users ranged from 495.7K to a high of 575.1K in early January, maintaining a strong engagement throughout the quarter.
Paper.io 2 by Voodoo exhibited a notable increase in weekly revenue, reaching a peak of $265 in mid-March. Downloads fluctuated, peaking at 29.7K in the second week of January and stabilizing around 13.7K by the end of the quarter. Active users showed a downward trend from 147.9K in early January to around 102.6K by the end of March.
WormsZone.io - Hungry Snake from Azur Interactive Games Limited experienced steady weekly revenue, culminating at $132 in the last week of March. Downloads spiked at 39.8K in the fourth week of January and then settled around 12.6K by the end of the quarter. Active users saw a significant rise to 154.1K in late January, then stabilized around 100.2K in the final week of March.
Hole.io, also by Voodoo, showed modest weekly revenue, peaking at $85 in the final week of February. Downloads were strong, reaching 18.6K by the end of March with a peak of 18.4K mid-March. Active users increased from 74K in early January to 95.8K by the end of March, indicating growing user engagement.
Snake Clash! by Supercent, Inc. saw a peak in weekly revenue at $95 in the last week of March. Downloads showed a significant upward trend, peaking at 29.9K in mid-March. Active users also increased steadily, starting at 32.9K in early January and reaching 83.3K by the end of March.
For more detailed insights and data, visit Sensor Tower.